Press question tag to find out the relaxation of the key pad shortcuts Sign in indication up User account menu 0 Mods that create melee combat more interesting (1.12.2).Probably something that adds dodging, animations, completely changing the melee mechanics, anything really.All solutions are appreciated, thanks 3 responses share save hide document 50 Upvoted Record in or signal up to leave a opinion record in indication up Kind by best level 1 1 point 3 months ago I havent performed too very much on this respect for my personal modpack.
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This is nót the end l check which sidé goes first fór eg today thé upside was réached first reaching 1.9777, while the downside was not yet reached, so I place a sell order 1.9777 TP 1.9711 NO STOP LOSS AS WELL (61 pips) So for today camarilla gave me a total of 152 pips without using SL For anyone who wants to check this to bring any day that the difference between the high and the low was only 60 pips or less and apply the camarilla equation he wil see what I mentioned here above I know that camarilla equation is being used in other ways, but I prefer using it this way in such days Best regards.Camarilla Pivot Póints The formula uséd in the caIculation of Camarilla Pivót Points aré: R4 C RANGE 1.12 R3 C RANGE 1.14 R2 C RANGE 1.16 R1 C RANGE 1.112 PP (HIGH LOW CLOSE) 3 S1 C - RANGE 1.112 S2 C - RANGE 1.16 S3 C - RANGE 1.14 S4 C - RANGE 1.12 Where R1 through R4 are Resistance levels 1 to 4, PP is the Pivot Point, S1 through S4 are support levels 1 to 4, RANGE is the High minus the Low for the given time frame (usually daily).Camarilla Pivot Póints The formula uséd in the caIculation of Camarilla Pivót Points aré: R4 C RANGE 1.12 R3 C RANGE 1.14 R2 C RANGE 1.16 R1 C RANGE 1.112 PP (HIGH LOW CLOSE) 3 S1 C - RANGE 1.112 S2 C - RANGE 1.16 S3 C - RANGE 1.14 S4 C - RANGE 1.12 this is retrieved from Ignored John, Those are the same formulas Pino posted.
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